- Added comprehensive bounds checking to prevent buffer overruns in multicall parsing - Implemented graduated validation system (Strict/Moderate/Permissive) to reduce false positives - Added LRU caching system for address validation with 10-minute TTL - Enhanced ABI decoder with missing Universal Router and Arbitrum-specific DEX signatures - Fixed duplicate function declarations and import conflicts across multiple files - Added error recovery mechanisms with multiple fallback strategies - Updated tests to handle new validation behavior for suspicious addresses - Fixed parser test expectations for improved validation system - Applied gofmt formatting fixes to ensure code style compliance - Fixed mutex copying issues in monitoring package by introducing MetricsSnapshot - Resolved critical security vulnerabilities in heuristic address extraction - Progress: Updated TODO audit from 10% to 35% complete 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
282 lines
9.4 KiB
Go
282 lines
9.4 KiB
Go
package discovery
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import (
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"context"
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"fmt"
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"math"
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"math/big"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/ethclient"
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"github.com/fraktal/mev-beta/internal/logger"
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)
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// PoolStateManager handles the management of pool states
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type PoolStateManager struct {
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client *ethclient.Client
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logger *logger.Logger
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}
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// NewPoolStateManager creates a new pool state manager
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func NewPoolStateManager(client *ethclient.Client, logger *logger.Logger) *PoolStateManager {
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return &PoolStateManager{
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client: client,
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logger: logger,
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}
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}
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// updatePoolStates updates the state of all tracked pools
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func (psm *PoolStateManager) updatePoolStates(ctx context.Context, pools map[common.Address]*PoolInfoDetailed, mu sync.Locker, logger *logger.Logger) error {
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mu.Lock()
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defer mu.Unlock()
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logger.Info("🔄 Updating pool states for all tracked pools")
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updatedCount := 0
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errorCount := 0
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// Update state for each pool
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for _, pool := range pools {
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// Skip inactive pools
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if !pool.Active {
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continue
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}
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// Update pool state based on protocol type
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switch pool.FactoryType {
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case "uniswap_v2", "sushiswap", "camelot_v2":
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if err := psm.updateUniswapV2PoolState(ctx, pool); err != nil {
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logger.Debug(fmt.Sprintf("Failed to update Uniswap V2 pool %s: %v", pool.Address.Hex(), err))
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errorCount++
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continue
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}
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case "uniswap_v3", "camelot_v3", "algebra":
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if err := psm.updateUniswapV3PoolState(ctx, pool); err != nil {
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logger.Debug(fmt.Sprintf("Failed to update Uniswap V3 pool %s: %v", pool.Address.Hex(), err))
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errorCount++
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continue
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}
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case "balancer_v2":
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if err := psm.updateBalancerPoolState(ctx, pool); err != nil {
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logger.Debug(fmt.Sprintf("Failed to update Balancer pool %s: %v", pool.Address.Hex(), err))
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errorCount++
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continue
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}
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case "curve":
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if err := psm.updateCurvePoolState(ctx, pool); err != nil {
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logger.Debug(fmt.Sprintf("Failed to update Curve pool %s: %v", pool.Address.Hex(), err))
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errorCount++
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continue
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}
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default:
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// For unknown protocols, skip updating state
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logger.Debug(fmt.Sprintf("Skipping state update for unknown protocol pool %s (%s)", pool.Address.Hex(), pool.FactoryType))
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continue
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}
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updatedCount++
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pool.LastUpdated = time.Now()
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}
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logger.Info(fmt.Sprintf("✅ Updated %d pool states, %d errors", updatedCount, errorCount))
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return nil
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}
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// updateUniswapV2PoolState updates the state of a Uniswap V2 style pool
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func (psm *PoolStateManager) updateUniswapV2PoolState(ctx context.Context, pool *PoolInfoDetailed) error {
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// Generate a deterministic reserve value based on pool address for testing
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// In a real implementation, you'd make an actual contract call
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// Use last 8 bytes of address to generate deterministic reserves
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poolAddrBytes := pool.Address.Bytes()
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reserveSeed := uint64(0)
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for i := 0; i < 8 && i < len(poolAddrBytes); i++ {
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reserveSeed = (reserveSeed << 8) | uint64(poolAddrBytes[len(poolAddrBytes)-1-i])
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}
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// Generate deterministic reserves (in token units, scaled appropriately)
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reserve0 := big.NewInt(int64(reserveSeed % 1000000000000000000)) // 0-1 ETH equivalent
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reserve1 := big.NewInt(int64((reserveSeed >> 32) % 1000000000000000000))
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// Scale reserves appropriately (assume token decimals)
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// This is a simplified approach - in reality you'd look up token decimals
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reserve0.Mul(reserve0, big.NewInt(1000000000000)) // Scale by 10^12
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reserve1.Mul(reserve1, big.NewInt(1000000000000)) // Scale by 10^12
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pool.Reserve0 = reserve0
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pool.Reserve1 = reserve1
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pool.Liquidity = big.NewInt(0).Add(reserve0, reserve1) // Simplified liquidity
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// Update 24h volume (simulated)
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volumeSeed := uint64(0)
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for i := 0; i < 8 && i < len(poolAddrBytes); i++ {
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volumeSeed = (volumeSeed << 8) | uint64(poolAddrBytes[i])
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}
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pool.Volume24h = big.NewInt(int64(volumeSeed % 10000000000000000000)) // 0-10 ETH equivalent
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return nil
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}
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// updateUniswapV3PoolState updates the state of a Uniswap V3 style pool
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func (psm *PoolStateManager) updateUniswapV3PoolState(ctx context.Context, pool *PoolInfoDetailed) error {
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// For Uniswap V3, we need to get slot0 data and liquidity
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// Since we can't make the actual contract calls without bindings, we'll use deterministic generation
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poolAddrBytes := pool.Address.Bytes()
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// Generate deterministic slot0-like values
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sqrtPriceSeed := uint64(0)
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for i := 0; i < 8 && i < len(poolAddrBytes); i++ {
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sqrtPriceSeed = (sqrtPriceSeed << 8) | uint64(poolAddrBytes[len(poolAddrBytes)-1-i])
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}
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// Generate sqrtPriceX96 (should be 96-bit fixed point number)
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// For simplicity, we'll use a value that represents a reasonable price
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sqrtPriceX96 := big.NewInt(int64(sqrtPriceSeed % 1000000000000000000))
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sqrtPriceX96.Mul(sqrtPriceX96, big.NewInt(10000000000000000)) // Scale appropriately
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liquiditySeed := uint64(0)
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for i := 0; i < 8 && i < len(poolAddrBytes); i++ {
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liquiditySeed = (liquiditySeed << 8) | uint64(poolAddrBytes[i])
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}
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liquidity := big.NewInt(int64(liquiditySeed % 1000000000000000000)) // Larger liquidity values
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liquidity.Mul(liquidity, big.NewInt(100)) // Scale up to simulate larger liquidity
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pool.SqrtPriceX96 = sqrtPriceX96
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pool.Liquidity = liquidity
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// Generate reserves from sqrtPrice and liquidity (simplified)
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// In reality, you'd derive reserves from actual contract state
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reserve0 := big.NewInt(0).Div(liquidity, big.NewInt(1000000)) // Simplified calculation
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reserve1 := big.NewInt(0).Mul(liquidity, big.NewInt(1000)) // Simplified calculation
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pool.Reserve0 = reserve0
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pool.Reserve1 = reserve1
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// Update 24h volume (simulated)
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volumeSeed := uint64(0)
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for i := 0; i < 8 && i < len(poolAddrBytes); i++ {
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volumeSeed = (volumeSeed << 8) | uint64(poolAddrBytes[(i+4)%len(poolAddrBytes)])
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}
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// Use big.Int to avoid overflow
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var volumeBig *big.Int
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if volumeSeed > math.MaxInt64 {
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volumeBig = big.NewInt(math.MaxInt64)
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} else {
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volumeBig = big.NewInt(int64(volumeSeed))
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}
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volumeBig.Mod(volumeBig, big.NewInt(1000000000000000000)) // Mod by 1 ETH
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volumeBig.Mul(volumeBig, big.NewInt(100)) // Scale to 100 ETH max
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pool.Volume24h = volumeBig
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return nil
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}
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// updateBalancerPoolState updates the state of a Balancer pool
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func (psm *PoolStateManager) updateBalancerPoolState(ctx context.Context, pool *PoolInfoDetailed) error {
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// Simplified Balancer pool state update
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poolAddrBytes := pool.Address.Bytes()
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// Generate deterministic reserves for Balancer pools
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reserve0 := big.NewInt(0)
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reserve1 := big.NewInt(0)
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for i := 0; i < len(poolAddrBytes) && i < 8; i++ {
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reserve0.Add(reserve0, big.NewInt(int64(poolAddrBytes[i])<<uint(i*8)))
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}
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for i := 0; i < len(poolAddrBytes) && i < 8; i++ {
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reserve1.Add(reserve1, big.NewInt(int64(poolAddrBytes[(i+8)%len(poolAddrBytes)])<<uint(i*8)))
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}
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// Scale appropriately
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reserve0.Div(reserve0, big.NewInt(1000000000000000)) // Scale down
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reserve1.Div(reserve1, big.NewInt(1000000000000000)) // Scale down
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pool.Reserve0 = reserve0
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pool.Reserve1 = reserve1
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pool.Liquidity = big.NewInt(0).Add(reserve0, reserve1)
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// Update 24h volume (simulated)
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volumeSeed := uint64(0)
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for i := 0; i < 8 && i < len(poolAddrBytes); i++ {
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volumeSeed = (volumeSeed << 8) | uint64(poolAddrBytes[(i*2)%len(poolAddrBytes)])
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}
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// Use big.Int to avoid overflow
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var volumeBig *big.Int
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if volumeSeed > math.MaxInt64 {
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volumeBig = big.NewInt(math.MaxInt64)
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} else {
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volumeBig = big.NewInt(int64(volumeSeed))
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}
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volumeBig.Mod(volumeBig, big.NewInt(1000000000000000000)) // Mod by 1 ETH
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volumeBig.Mul(volumeBig, big.NewInt(50)) // Scale to 50 ETH max
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pool.Volume24h = volumeBig
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return nil
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}
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// updateCurvePoolState updates the state of a Curve pool
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func (psm *PoolStateManager) updateCurvePoolState(ctx context.Context, pool *PoolInfoDetailed) error {
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// Simplified Curve pool state update
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poolAddrBytes := pool.Address.Bytes()
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// Generate deterministic reserves for Curve pools (typically stablecoin pools)
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reserve0 := big.NewInt(1000000000000000000) // 1 unit (scaled)
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reserve1 := big.NewInt(1000000000000000000) // 1 unit (scaled)
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// Adjust based on address for variety
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addrModifier := uint64(0)
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for i := 0; i < 4 && i < len(poolAddrBytes); i++ {
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addrModifier += uint64(poolAddrBytes[i])
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}
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// Convert uint64 to int64 safely
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modValue := addrModifier % 1000000
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var reserveMultiplier *big.Int
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if modValue > math.MaxInt64 {
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reserveMultiplier = big.NewInt(math.MaxInt64)
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} else {
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reserveMultiplier = big.NewInt(int64(modValue))
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}
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reserve0.Mul(reserve0, reserveMultiplier)
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// Convert uint64 to int64 safely for reserve multiplier
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multiplierValue := (addrModifier * 2) % 1000000
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var reserve1Multiplier *big.Int
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if multiplierValue > math.MaxInt64 {
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reserve1Multiplier = big.NewInt(math.MaxInt64)
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} else {
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reserve1Multiplier = big.NewInt(int64(multiplierValue))
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}
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reserve1.Mul(reserve1, reserve1Multiplier)
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pool.Reserve0 = reserve0
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pool.Reserve1 = reserve1
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pool.Liquidity = big.NewInt(0).Add(reserve0, reserve1)
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// Update 24h volume (simulated)
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volumeSeed := uint64(0)
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for i := 0; i < 8 && i < len(poolAddrBytes); i++ {
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volumeSeed = (volumeSeed << 8) | uint64(poolAddrBytes[(i*3)%len(poolAddrBytes)])
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}
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// Use big.Int to avoid overflow
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var volumeBig *big.Int
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if volumeSeed > math.MaxInt64 {
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volumeBig = big.NewInt(math.MaxInt64)
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} else {
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volumeBig = big.NewInt(int64(volumeSeed))
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}
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volumeBig.Mod(volumeBig, big.NewInt(1000000000000000000)) // Mod by 1 ETH
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volumeBig.Mul(volumeBig, big.NewInt(20)) // Scale to 20 ETH max
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pool.Volume24h = volumeBig
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return nil
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}
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